On another note I'm quite surprised not to see Spore, since spore was the first game (of many now) to use and develop procedural animation. hmm
And the just if your wondering what actually made it to #181 – SimCity 2000 (1993)
Cities are staggering, beautiful, things. They’re also bastards. SimCity games always captured the latter, but 2000 is the best at balancing endless frustration with the compulsion to create a more perfect city. It’s also the only one in the series to capture a little bit of that futurism, letting you build arcologies and then prompt a mass exodus into space. More games should end on a mass exodus to space.42 – The Sims 3 (2009)
It’s a suburban what-if machine. What if I hit on my neighbour? What if I have kids? What if I explore this crypt? The answer to each is usually funny, dramatic and calamitous. The Sims 3 finally tones down the tedious baby-sitting elements, leaving you free to toy with the soap opera.
1 - Deus Ex (2000)Read the full article on Games Radar
This weird truncated Latin name pops up every time people talk seriously about what games can be or do. Most of us disciples will tell you it’s because of the options: you can evade, hack, shoot, stab, lure, trap, poison, disable, schmooze, and each of these is viable improbably often in its 20-hour tale. But you get into muddier waters if you ask why it hasn’t been surpassed.

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